"R I G I D  B O D Y"

Houdini 

 

 

B u i l d i n g   D e s t r u c t i o n

BUILDING
EXPLOSION

WIP 

Software

Houdini

FRACTURE METHOD A: 

Use Custom Digital Assets:
-
Cutter HDA using noised planes and forloop
-
Shatter HDA based on boolean 

 

 

C u t t e r  H D A   &   S h a t t e r  H D A    F R A C T U R E

  

RBD

"PROXIMITY ACTIVATION"

Software

Houdini, Maya

FX Technique

 

- 2 HDAs for Fracture: CUTTER HDA & SHATTER HDA

- CUTTER HDA: created from grids copied to points

- SHATTER HDA: created using Boolean 

- RBD PROXIMITY ACTIVATION system: assigning velocity into different groups, and offsetting  active frames 

- POINT DEFORM is another technique is art directable

- RANDOM OFFSETTING is another technique that using Rand function to offset active frames

 

 

CUTTER HDA & SHATTER HDA Result

Art Directable Destruction

FRACTURE METHOD B:

- RBD Material Fracture operation

FILM PROJECTS
FX Artist, Effects Artist, cloth simulation
FX Artist, Effects Artist, cloth simulation
FX Artist, Effects Artist, cloth simulation

"A TALE OF LOVE AND

DARKNESS" 

HOUDINI EXPLOSION

"OLYMPUS HAS FALLEN"

SMOKE, FIRE & DEBRIS

         "G.I.JOE  RETALIATION"

    CLOTH SIMULATION

         "HANCOCK"

        HOUDINI DEBRIS

"PIRATES OF THE

CARIBBEAN"

HOUDINI SNOW

"MEET THE ROBINSON"

3D STEREOSCOPIC

"FLAGS OF OUR

FATHERS"

3D TRACKER

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