"G R O W I N G   B O N Z A I"

Maya | RiMel | Mel Scripting

 

D Y N A M I C   S E C O N D A R Y  G E O M E T R Y

SECONDARY
GEOMETRY

Using Pixar's custom Mel procedures to create secondary geometry, including a custom UI to let users control size, 
position, color, and orientation to the scene

 VSFX 705  SCAD 

Software

Maya, Renderman

Method Used

 

 

Create RiMel and Mel to control random size and position of the secondary geometry, also how much scatter they will be.

FX Technique

Then create first base geometry. I used a "SPEEDTREE" to create a tree trunk and bring into maya through alembic

 

Attach half spheres to the branches to be used as base to populate the secondary geometry: the leaves and constraint base spheres to the tree so they will sway with wind force

FILM PROJECTS
FX Artist, Effects Artist, cloth simulation
FX Artist, Effects Artist, cloth simulation
FX Artist, Effects Artist, cloth simulation

"A TALE OF LOVE AND

DARKNESS" 

HOUDINI EXPLOSION

"OLYMPUS HAS FALLEN"

SMOKE, FIRE & DEBRIS

         "G.I.JOE  RETALIATION"

    CLOTH SIMULATION

         "HANCOCK"

        HOUDINI DEBRIS

"PIRATES OF THE

CARIBBEAN"

HOUDINI SNOW

"MEET THE ROBINSON"

3D STEREOSCOPIC

"FLAGS OF OUR

FATHERS"

3D TRACKER

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