Created burning up Smoke
a project for Rebelway"s Houdini for
FX Artist class
1. Create an object as a cutter and animate it to grow to cover up the statue
2. Use vdbfrompolygons and vdbcombine to get Emission source of smoke and the collision
3. In SmokeSim, import smoke source and collision.
4. Use gasturbulence and gasvortexconfinement to break up uniform movement of smoke