<-- ON AIR
CAR SMOKE DISINTEGRATION
- Maya 2012
- Nuke 6.3
Created fluid emitter's heat and fuel with high turbulence, turbulence, swirl and a low viscosisty value. The fluids container was rotated so buoyancy pointing to the wall direction. High Fuel scale and reaction speed. High frequency ratio, frequency and depth max. Texture time was animated, coordinate method to grid, and multiple color was created in texture incandesence with a Perlin noise type. Volume axis field was parent constrained to the emitter object with high magnitude. FluidShape's Turbulence strength was keyframed to breakup shape pattern. Real lights, pointLight, spotlight, and raytrace shadow
Rendered with Mental Ray with base resolution of 100, and Color corrected in Nuke.